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September 10, 2012 / roscone

Pandora – Aiming Reticle Concepts

Working on the MQP again.  We have decided that a first person perspective will suit us much better.  However, in a first person view it is essential that you have some way to aim.  Thus, we decided to combine this necessary piece of UI with another piece of UI that we needed: the powers.  I developed these concepts to indicate what power is currently selected, when it is active, and when it is in an idle selection state.  Note that the other dots around the center dot will only appear on screen when the player wants to change powers.

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